The aim of this paper is to account for the premises that lie behind the design
of the
lexical templates employed within the Lexical Constructional Model (LCM
henceforth). The
LCM is a linguistic proposal concerned with the relationship between syntax and
all facets of
meaning construction that bases its descriptions on the principled interaction
between lexical
and constructional templates (Ruiz de Mendoza and Mairal 2008; Mairal and Ruiz
de
Mendoza 2009). Since the central or core meaning layer for other more peripheral
operations
is based on the fusion process of these two types of templates, lexical
templates (LTs) turn
out to be one of the building blocks of the model.
A LT is a meta-entry that codifies not only grammatically salient features but
also
semantic, register and pragmatic parameters relevant for a verbal predicate. Its
starting point
is the logical structures employed by Role and Reference Grammar (RRG; Van Valin
&
LaPolla 1997; Van Valin 2005), as well as the semantic frames used within
FrameNet
However, unlike the former but inspired by
the latter,
templates incorporate an enriched semantic component of world-knowledge elements
which
crucially relate to the verb defined by the LT. Below are the RRG and the LCM
lexical
representations of two English verbs of possession:
(1) a. receive: BECOME have’ (x,y)
b. gain: [PLUSCONTtime & INSTR1effort & 2 = good][BECOME have’ (x,y)],
where x =1, y =2
As (1b) illustrates, apart from the syntactically salient aspects of the meaning
of a
verb, constructed in terms of the RRG Aktionsart distinctions in (1a), a LT also
codifies
world-knowledge elements – cf. the time and means parameters. This is captured
by
combining a number of semantic primitives like time, good and have (Wierzbicka
1996) and
lexical functions such as INSTR, PLUS or CONT (Mel’cuk 1989), since, for a
thorough
characterization of gain, it is not enough to indicate the existence of the
possessor and the
possessed entity, but it is necessary to point out in what way both interrelate
or if the
possessed entity displays specific selection restrictions, i.e., what is gained
must be
something beneficial (i.e. 2 = good). Furthermore, the format of the LT allows
us to
characterize other possession predicates that belong to the same English or
Spanish semantic
class in a non-redundant, straightforward way by modifying the semantic
description of the
LT and/or including register features:
(2) a. get: [BECAUSE1dosomethingbefore] [BECOME have’ (x,y)], where x =1
b. obtain: [get & BECAUSE1do/thinksomething]
c. procure: <fml> [obtain & 2 = difficult]
(3) a. recibir: BECOME tener’ (x,y)
b. ganar: [INSTR1esfuerzo&trabajo] [BECOME tener’ (x,y)], where x =1
c. conseguir: [2 = deseado] [BECOME tener’ (x,y)], where y =2
References
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